Showing posts with label Random tables. Show all posts
Showing posts with label Random tables. Show all posts

Friday, January 10, 2025

What are the guards talking about ?


 Hello all,

A quick random table today as a warm-up. Roll d6 once for each column.

Feel free to tweak, develop, adapt to your game and setting, if you wish so. I mean, if you're reading an OSR blog, it's probably obvious to you, but restating the importance of a care-free DIY attitude cannot hurt, right ?

On to the silly table. (I'll perhaps do some proper table layout once I'm not on mobile, sorry) 

You're infiltrating a castle / dungeon / guarded place of interest. You managed to sneak successfully near a room where two of the guards (not necessarily human guards) are conversing idly, and you're eavesdropping.

What are they talking about ? 

Guard A tells guard B about how...

Column 1

1 ...one of their in-laws... 

2 ...their own child... 

3 ...their boss / officer... 

4 ...the local authority (count/ess, duke/duchess, marquis/e, head of the city council...) 

5 ...their favourite sibling... 

6 ...they themselves...

Column 2

1 ...have recently become addicted to...

2 ...have definitely given up on...

3 ...are intensely repulsed by...

4 ...have been proselytized by a bunch of weirdos the other day about...

5 ...are, right now, really contemplating...

6 ...have made quite a bit of money with...

Column 3 (this one's a d12, folks, sorry)

1 ...social justice for all

2 ...social interaction in general

3 ...the idea of flirting with coworkers

4 ...dragon sightseeing

5 ...gladiator bets

6 ...the virtues of the good ol' plain cabbage soup

7 ...sunday meetings of the cult of the Dark Blood Death

8 ...the pirate life

9 ...this whole "hygiene" thing

10 ...castle personnel unions

11 ...raspberry farming

12 ...unicorn horn powder

Column 4 — And it's... 

1 ..."funny that it's finally happening to them too !" 

2 ..."intensely distressing right now, pal. Got another beer ?" 

3 ..."very unusual for them, you know ?" 

4 ..."absolutely disgusting !" 

5 ..."giving me hope / relief for once" 

6 ..."making me jealous. Really jealous"

 

Let's end with an example I just rolled ! It is very important to playtest your silly tables. :)

Guard Alan tells guard Beryl about how their captain Claudia has been proselytized by a bunch of weirdos the other day, about the virtues of the good ol' plain cabbage soup. It's absolutely disgusting ! On the street, in broad daylight ! Why can't these guys let people enjoy their spices in peace, huh ? Why must that new bland-food movement try and ruin everyone's meals ? I tell ya, these travelers from that island up north are up to no good. If you ask me, the Duchess oughta keep'em outside of our borders and away from our kitchens ! Etc.

(You will also note that I have no idea how to write accurate spoken English accents)

Sunday, May 5, 2024

Actually acceptable adversaries

A random table for villains that are acceptable to destroy and crush, either allowing for kid-friendly violence (eugh, what an awful association of words) or general adventure gaming excised from the worst colonialist or genodical impulses of the hobby.
(There is something to be said about facilitating the suppression of moral quandaries by providing enemies that you can kill without a thought, something involving Milgram and personal responsibility perhaps, but that's a conversation for another post — and at least, they're not Gygax's orc children. And I do recognize that beating bad guys feels good, else I wouldn't write this post nor engage in this hobby as much.) 

Without further ado, roll d6 :
1-3 mindless murder machines
4-6 evil made flesh.

Yeah, that's it. I thought about a bigger table, with more options. But anytime there is the slightest bit of sentience, there is the possibility of communication, negotiation, avoidance, perhaps redemption — and thus, destruction becomes murder.
And honestly, even the entries in my table above are not immune to creative non-violent solutions — fortunately, of course ! But the entries themselves can be destroyed without any remorse, and that was the table's goal.

Now, to delve a tad more into the entries.

Murder machines ?!
- Fantasy flavor : artificial fantasy monsters. Gargoyles, golems, animated armors, magical constructs, astral summons, assemblages of raw magical energy, illusions made of semi-solid sculpted light, reanimated undead : whatever they are called, whatever their shape, they are inanimate things made active through a flow of magic energy. When defeated, might disappear in a poof ! of purple magic smoke, like monsters in a Zelda game. Might originate from ancient curses, workings of wicked wizards, or "natural" consequences of the circulation of magic in the world.
- Sci-fi flavor : murder robots running on standard algorithms, there's no mistaking them for genuinely sentient AIs. They're just machines you can destroy. Also applicable to fully automated facilities, semi-solid holograms and projections, automated surveillance and security systems, etc.
- Modern-day flavor : drones, missiles, bombs, mines, any kind of killing device, autonomous or not.

Evil made flesh ?!
- Example 1, summoned demons, literal echoes and embodiments of the evil collectively done by mankind since its beginning ; stewing and growing in Hell since time immemorial. 
- Example 2, nightmares made flesh, your own brain's danger simulations actually going after you.

Of course, it is possible to humanize or ascribe sentience to any of the above if that's what you want to do with your lore. The robots have human-level artificial intelligence, the constructs are "awoken" by magic, the reanimated corpses retain their original soul, demons have actually started to connect and form their own sentience and societies, etc. And all of that is valid. But the basic forms I presented can be used safely as cannon fodder if need be and if the lore accepts it. Just make sure your players know it and are okay with it.
That's why there isn't any living being of any kind in my table. Life is already something you shouldn't destroy unless absolutely inevitable or necessary, and of course the arbitrary and subjective definition of these italicized terms makes the matter irredeemably messy. And thus, it has no place in a "no moral dilemma incoming" table.

That's why I ultimately decided against the inclusion of two important groups of bad guys who are decidedly really evil :
- Insectoid Invasion : extra-terrestrial insect army mainly composed of giant ticks, mosquitoes and cockroaches displaying their usual level of sentience. It's likely that their original ecosystem needs them somewhere in the galaxy, but really not on Earth devouring and massacring our planet. Also works with other non-sapient, non-or-barely sentient invasive species (animal, vegetal, bacterial, etc).
- Bastard Baddies — violent invaders, slavers, assassins, Nazis and other genociders, colonizers, finance speculators, corrupt governments and so on.
Those two entries definitely deserve their place in the pantheon of interesting and justified enemies to fight, but even they probably deserve to be treated with a tad more subtlety than the first table.

I feel like Cthulhu-like cosmic eldritch horror entities probably register in the same category as well. But I don't like them, so I won't waste time (now, anyway) developing my thoughts about them.

Addendum : since this place fashions itself as an OSR-adjacent blog and it is a common topic, "what about orcs", you say ?
It's simple, really. What are your orcs ?
- Are your orcs literal, physical incarnations of magic / cosmic evil forces ? Call them "demons" or something else and don't look back, then.
- Are your orcs Tolkien-like ; tormented and mutilated images of former fair folk, victims of an evil system as much as criminals working for it ? Then be more subtle, as with my Bastard Baddies entry above. They can be evil, but they're sentient.
- Are your orcs just another type of living beings as is the traditional D&D canon, possibly unsavory stand-ins for colonized and othered people ? Can they be reasoned with, allied with ? Then they're people and treat them as such. Don't give them ugly tags like "savage", "barbarian", "wild", "tribal" or "uncivilized". These words have no right being used uncritically, especially to justify undiscriminated murder. And it certainly does not make them not people.

P.-S. : I feel like I have an easier time than most dealing with orcs. That's because the D&D implied setting is not part of my fantasy upbringing, and since I don't have much history with them, I have no heavy feelings about the matter. I've never much liked or hated them, they're just... a thing that exists in fantasy, I guess. I feel the same about fantasy dwarves and hobbits, to be honest : polite apathy. Like they're only relevant and interesting in their original Tolkien incarnation, and putting them anywhere else feels silly and tacked on ; a soulless grab.

(I have read Tolkien, quite early even, but at the time I didn't knew what orcs stood for in his work. I did percieve their link to industrialization and dehumanization, but at ten years old I mostly didn't know how to parse the whole "our good heroes are killing people left and right" thing. And most people still mostly don't, or else we wouldn't explore the topic so much.)

The only representation of orcs I somewhat like outside of Tolkien is probably the Elder Scrolls one, where they go through several stages : "random killable monsters" (Arena) -> "same but they're people and you can learn their language and help their king" (Daggerfall) -> "people integrated in society, even if as a minority and not without their particularisms" (Morrowind, Oblivion, Skyrim), and even -> "full-fledged independent societies you can visit and even be integrated to, or live in" (Skyrim, Elder Scrolls Online). There's no lack of distasteful or dubious lore and imagery about them, for sure, but at least the creators really managed to improve over a 20-year course.

Okay, I have rambled enough ! This orc digression really should have deserved its own post, and the treatment of "non-playable people" in Elder Scrolls does too, but oh well. That's it for today. 

Monday, January 9, 2023

Quickly tailoring NPCs : 1d20 distinctive features

It's a relatively common tip for game masters : if you want to make an NPC memorable,  give them one distinctive feature. Your players probably won't remember much more about the NPC, especially if it's not an important one, and you're always free to add more detail later if the need arises. Moreover, it allows for quick recalls that will better cement the NPC's presence in the game.

So here's a random table, useful for all settings, that will help you pick a category of features if you find yourself short of ideas. I'd like to tell you to not use it to caricature or make fun of anyone's physical features or disabilities, but let's be honest : if you are the type to do it, you would have done so with or without my table. For the others, I hope it will prove useful.

(Side comment : I quite like this format for random tables. They're not overly specific as to become quickly repetitive, but they provide enough guidance to help the improvisation or spark the inspiration.) 

What's remarkable about this NPC ? It's their... 
1, height, body shape, facial shape
2, skin (color, fantastical color, complexion, tattoos, scars, diseases, iron marks...)
3, hair (styling, cut, natural or artificial color, adornaments, lack of, headwear...) 
4, eyes (gaze, shape, color, damage and scars, adornaments, eyewear) 
5, smells (body odor, perfumes, environmental odors) 
6, nose or ears (shape, scars and damage, adornaments, cold...) 
7, speech (voice texture or timbre, tone, pitch, rapidity, accents, impediments, turns of phrase, old-fashioned words, specific slangs and registers, etc.)
8, gait, speed, general ease or clumsiness
9, limbs and joints (length, absence, really big hands or feet, missing or sixth fingers, visible strength or feebleness, visible handicaps or disabilities, cyborg parts...) 
10, facial and body hair
11, mood, emotional state (constant, frequent, just today ?) 
12, age, state of pregnancy, presence of a baby or child with them, or other age or family-relevant NPC
13, tone, consideration, general attitude, air
14, clothing, garments, general style and looks
15, accessories of all sorts
16, other rings, jewels, adornaments 
17, presence of an animal or other creature (pet, magical familiar, parasites, imps / fairies / elves / goblins / other folkloric spirits, working animal, wild animal, plants and fungus, small robots / golems / clockwork designs) 
18, tools, boxes, cases, books, documents, various items, weapons, armor, vehicles
19, habits, mannerisms, gestures
20, plastic surgery, magical or sci-fi additions, modifications, mutations, curses, etc. (reroll if not applicable)

As usual, tell me what you think ! 

#dungeon23 ideas

 I appreciate the #dungeon23 project a lot. It sounds just like the "great days" of the OSR, albeit in a less collaborative fashion, perhaps. But it's awesome to witness such a rush of creativity, sharing, resources, blogging and reblogging, etc. That's the DIY stuff the OSR is made of. (Other resources and relays : on Mazirian's Garden, on HereticWerks, on Reddit...)

As for myself ? I'm awfully bad at doing these kinds of self-imposed, regular challenges. As much as I love writing, I haven't ever been able to participate in NaNoWriMo, for example, much less complete it. And my current life and health would be enough to deter me anyway. 

But, of course, I still find myself bursting with ideas. So here's a random table of #dungeon23 projects and variations ! I know the year has started already, but hey, if there are other people like me out there, some will come late or will want to change the project once started. That's not the goal, but we do what we can...

1, #dungeon23 : the challenge as originally proposed. 1 level per month, 1 room per day.

2, # monster23 : a theme a month, one bestiary entry per day.

3, #treasure23 : same, but with sweet treasure.

4, #kid23 : make good use of the challenge by exploring, in any way you want, a setting that haunts you since your childhood or teenage years. Or do a #dream23 : if you have a dream journal, use bits and pieces from it to fuel your inspiration and flesh out your inner worlds.

5, #ocean23 : each month an island, its secrets, its surrounding islets, atolls, encounters, etc. Can double as #sky23 for floating islands, because of course sky islands are cool.

6, #space23 : each month a world or system in a space opera universe. Build a sector or subsector along the year for Classic Traveller or any space opera game !

7, #spelljammer23 : mixing the best of 5 and 6, it's worlds, islands and weird encounters for your favorite space fantasy setting / Spelljammer ersatz.

8, #pungeon23 : fill your dungeon / whatever with one pun or wordplay per day. Room number 5 is an NPC named Gael Ubo (or is it Ugo Elba, or Gabe Olu ?) dancing the mambo. 

9, #hexcrawl23 : a generalisation of the oceancrawl, each day is a square or hex or point on a wilderness exploration map.

10, #wiki23 : each day, your inspiration must come from a different random Wikipedia page. Or from the featured article of the day, that works too ! 

11, #book23 : each day, you guessed it, your inspiration must come from a different random line or word in a book of your choice. Might be always the same book, might not be. (Heck, I'm half-tempted to try a #bible23 just to see what comes out of it.) Might also come from movie, series, magazines, podcasts or video games lines. (Those kinds of creative constraints might bother some people, but they're also great guides and supports for those that, like me, welcome an external source of focus and discipline. Just like in improv acting or acting in general, or writing or any other artistic pursuit. Just like random tables help the OSR referee imagine and discover what happens next !)

12, #home23 : take your inspiration from around your home, hometown, surrounding region that you know well. Or use it as a pretext / motivation to discover cool things about your region if you don't know it well !

13, #group23 : gather the spirit of the early OSR : find a group and collaborate together ! Each can do a piece, or you can share the days, or one writes and the other draws or proofreads, etc.

14, #saints23 : many religions have saints, some official, some popular, and many have attributes, portfolios or biographies that are ripe with direct gameable material or inspiration. Pick the religion that tickles your interest and go look at its saints ! Better yet, some calendars associate a different saint du jour to each day, so your content is already in place. There are other calendars out there with daily attributions, such as the old French revolutionary calendar with its rural and agricultural focus. 

15, #magic23 : each day a new spell. Dividing the months in schools, themes or spell levels is optional.

16, #misc23 : be less constrained, follow your fancy. Each day, write just a small thing : a room, a hex or wilderness locale or encounter, an item, a magic item, a trap, a spell, a creature, a faction, an NPC, a bit of lore, a small finding, whatever.

17, #city23 : each month a district of your fantasy / sci-fi / cyberpunk / historical city or megalopolis. Or each month is a different city in the same world. Fill it with NPCs, rumors, shops, places to be and to see, scheming factions, hidden corners, looming threats.

18, #people23 : what people are and do. Each day is, to your preference, a fantasy species / ancestry, a faction, a class or subclass, a particular NPC... Here again there's room to theme per month as you wish ! 

19, #lore23 : flesh out your setting with a bit of lore a day, as consequential or trivial as you want. There are many worldbuilding questionnaires and generators out there to give you inspiration, thematics, etc. The more gameable or actionable, the better.

20, #no23 : don't participate, or not all of it, because, hey ! it's just for fun, don't stress about it. Don't be like me.

Monday, October 24, 2022

1d12 fully original ideas for your next OSR blog post

Like it says on the tin. I can guarantee that no one ever writes these kinds of blog posts, so feel free to pilfer those ideas.

1, "My Interpretation of Thief Skills"

2, old school D&D's implied setting (did you know it's post-apocalypse + western frontier with a medieval coating, and also there's an Appendix N ?)

3, esoteric random table or encounter that's more microfiction than gameable material (OK, I actually love them when it's deliberate and lovingly-crafted)

4, crunchy, unnecessarily fiddly hexcrawl travel procedures. ("Here's a quick and simple wilderness travel procedure. First, take a d8, a d16, some hex paper, a calculator, and use this two-page chart...")

5, a GLoG wizard class.

6, Appendix N readings (did you know it's PULP ?!?)

7, "Proudly announcing my new MÖRK BORG module !"

8, "Proudly announcing my new MOTHERSHIP module !"

9, "so sick of the weird / gonzo trend, here's a boring as fuck setting" 

10, "so sick of traditional D&D fantasy, here's a gonzo sci-fantasy setting" 

11, "So, What Is The OSR ?" 

12, "The OSR Is Dead And Means Nothing And I'm Leaving (but not really)"

(These are only written for fun, and are not snark directed as any one in particular.)