My pen & paper RPG blog. Focused on games of the simple, accessible, adventure-rich variety. Features old-school, OSR, FKR and indie sensibilities. English-French bilingual blog. Mon blog de JDR papier ! Centré sur le jeu simple, accessible, et riche en aventure. Contient des sensibilités old-school, OSR, FKR et indé. Blog bilingue français-anglais.
Monday, September 15, 2025
Stat them up ! — a game & exercise to play everywhere
Thursday, September 4, 2025
Reveries #1: Summer French Roads
Friday, January 10, 2025
What are the guards talking about ?
Hello all,
A quick random table today as a warm-up. Roll d6 once for each column.
Feel free to tweak, develop, adapt to your game and setting, if you wish so. I mean, if you're reading an OSR blog, it's probably obvious to you, but restating the importance of a care-free DIY attitude cannot hurt, right ?
On to the silly table. (I'll perhaps do some proper table layout once I'm not on mobile, sorry)
You're infiltrating a castle / dungeon / guarded place of interest. You managed to sneak successfully near a room where two of the guards (not necessarily human guards) are conversing idly, and you're eavesdropping.
What are they talking about ?
Guard A tells guard B about how...
Column 1
1 ...one of their in-laws...
2 ...their own child...
3 ...their boss / officer...
4 ...the local authority (count/ess, duke/duchess, marquis/e, head of the city council...)
5 ...their favourite sibling...
6 ...they themselves...
Column 2
1 ...have recently become addicted to...
2 ...have definitely given up on...
3 ...are intensely repulsed by...
4 ...have been proselytized by a bunch of weirdos the other day about...
5 ...are, right now, really contemplating...
6 ...have made quite a bit of money with...
Column 3 (this one's a d12, folks, sorry)
1 ...social justice for all
2 ...social interaction in general
3 ...the idea of flirting with coworkers
4 ...dragon sightseeing
5 ...gladiator bets
6 ...the virtues of the good ol' plain cabbage soup
7 ...sunday meetings of the cult of the Dark Blood Death
8 ...the pirate life
9 ...this whole "hygiene" thing
10 ...castle personnel unions
11 ...raspberry farming
12 ...unicorn horn powder
Column 4 — And it's...
1 ..."funny that it's finally happening to them too !"
2 ..."intensely distressing right now, pal. Got another beer ?"
3 ..."very unusual for them, you know ?"
4 ..."absolutely disgusting !"
5 ..."giving me hope / relief for once"
6 ..."making me jealous. Really jealous"
Let's end with an example I just rolled ! It is very important to playtest your silly tables. :)
Guard Alan tells guard Beryl about how their captain Claudia has been proselytized by a bunch of weirdos the other day, about the virtues of the good ol' plain cabbage soup. It's absolutely disgusting ! On the street, in broad daylight ! Why can't these guys let people enjoy their spices in peace, huh ? Why must that new bland-food movement try and ruin everyone's meals ? I tell ya, these travelers from that island up north are up to no good. If you ask me, the Duchess oughta keep'em outside of our borders and away from our kitchens ! Etc.
(You will also note that I have no idea how to write accurate spoken English accents)
Thursday, January 2, 2025
Current projects
The active projects
Standard OSR heartbreaker #12568214
Cosmo Spleen
DUNADRA
The back burner
Various Lasers & Feelings hacks
RP6 : Voyageur
SCAV system
Zelda RPG (that's not the final name, please don't sue me Nintendo, I have no money)
Other things
Bluesky presence
Sunday, December 22, 2024
GUYS I DID SOME STUFF
I actually finished something for once !
Grant Howitt’s November 2024 one-page game is RP6, a game centered on the quintessential RPG activity : talking with your GM, and by talking I mean trying to negotiate, ask, demand and extract info out of your GM.
So I whipped up a translation in French and posted it on itch.io !
This makes it my first game on itch and my first published translation. I am fucking proud of myself.
Now I have ideas for several hacks, it’s really tempting.
Tuesday, July 23, 2024
Dungeons all the way down – preview
Sunday, July 21, 2024
Reading Holmes right now
Sunday, July 7, 2024
Death at 0 HP – a simple adjustment
Monday, May 6, 2024
Dream journals
Sunday, May 5, 2024
Actually acceptable adversaries
Saturday, May 4, 2024
Random table : which OSR are you ?
Monday, January 22, 2024
Don't xander your dungeons, jaquays them !
Just relaying this article from Anne, over at DIY & dragons.
You know how the OSR sphere talks about "jaquaying dungeons" since that 2010 article from Justin Alexander ?
Well, remember it's actually jaquaysing – my inner proofwriter has always been irritated by that typo –, and that Mr. Alexander really shouldn't rename it "xandering" after himself. Dishonest, distasteful, trans people erasing (the article says it all much better than I could), and it's an ugly word on top of that.
So please, go jaquays 'em dungeons. That's good game design.
(Also, thank you, Anne. You're always doing good work with what I call "community" posts, and I've been reading your blog with interest.)
Tuesday, November 7, 2023
Where I stand as a creator
This is a "this is my stance on things" article. And my stand as a creator (or would-be creator) is the same as my stance as a, you know, human being trying to be kind.
These days, everything and everyone is more politically polarized. Perhaps it's bad. It certainly can be. Social networks use outrage to appeal to our attention, and far-right fascists are all to happy to ride this wave while complaining that they're persecuted — fragile little things, they are.
But some good comes out of it, too. Marginalized communities have voices, voices that reach far further than ever before. The real problems can be discussed, nationwide, worldwide, easier and faster than ever before. And now, with a bit of curiosity and internet access, you can know who you give money to. It is possible to vote with your wallet with actual insight.
It's not to say you can't have bad surprises, as some well-regarded creators get to be seen in a new light when their victims speak up.
But now you know. The world of tabletop RPGs in general, and the OSR in particular, are sprawling scenes. There is enough great stuff out there to support good people while playing with quality material. (Heck, there's enough great stuff to play for free for ever, and if that's not voting with your wallet, I don't know what is.)
So there's no reason not to do it. Support good games by good people. Give more money to those who need it (and yes, that can mean keep it to yourself — and play with free material or community copies). Don't encourage or enable awful people, even if they make good games, because there's good elsewhere, too.
As for me ? Whatever the labels, I'll stand with those that the system actually crushes, excludes, marginalizes, in all its accidental and intentional ways. Persons of color, women, children, queer folk, neuro-atypical folk, disabled folks of all kinds, victims of sexual crimes of all kinds, victims of wars and their consequences, etc.
Recognizing myself in a few of these categories, I obviously feel concerned.
Knowing people from all of these categories, I obviously empathize and want things to change.
Living in a world that seems doomed by greed-induced deliberate inaction in front of the coming catastrophes, I am spurred by my will to live.
So yeah. Of course, doing this in the rest of my daily life is far, far more important and far, far more difficult. But RPGs deserve it, too. I won't comment, promote or talk about products made by bigoted people whose views and actions I despise, and that's all. It's quite easy to do, in fact.
Tuesday, October 10, 2023
Belle-Île-en-Mer : awesome inspiration
Genre distinctions in speculative fiction
Tuesday, January 10, 2023
OSR origin story : my turn !
So back in november, Jenx over at Gorgon Bones posted about his coming into the OSR and invited others to do the same.
Since I was planning a post in this vein at some point, why not now ?
I've succinctly described my role-playing background in my opening post, so let's build on that.
I'm a 30-year-old French man, not raised in a particularly geek household (at least not in the tabletop RPGs and video games kind), so I haven't been exposed to the now-classic D&D kind of fantasy at an early age. That's why you won't see much fondness here on this blog for actually old-school modules and rulesets — they're just not part of my fantasy / RPG upbringing. I'm no TSR grognard and it shows.
My own exposure to fantasy, science-fiction and RPG concepts was made through several ways :
- in childhood, many contacts with the traditional European, Polish and French body of fairy tales, fables and bedtime stories, along with bits from other cultures of the world, and a healthy dose of Matter of Britain (and France, and Rome, and Greek myths) by way of tales and simple cultural osmosis ;
- inventing a parallel world in our garden where my younger brother and I would weave stories blending various toys and the garden's micro-landscapes ;
- from childhood to adulthood, extensive travels and holidays in Brittany, Germany, Poland, and various French mountains and countrysides ;
- a long-time habit of playing board games, including slightly fantasy-themed ones like Labyrinth ;
- discovering Game Boy games at school, so you can thank Zelda : Link's Awakening for introducing me to the whole "you adventure with a sword in a weird fantasy setting" thing, and Pokémon Blue for familiarising me with the concepts of HP and levels (and cool monsters) ;
- reading adventure comics and novels : looking back on it, it's mostly XIXth century anticipation (Jules Verne, Herbert George Wells, Arthur Conan Doyle...) and XXth century comics of the French-Belgian world. Among those you'll find fairy tale / fantasy (the Smurfs), series blending contemporary adventures with pulp and sci-fi stuff (Tintin, Blake & Mortimer, Yoko Tsuno, Les Petits Hommes, Le Scrameustache, Bob Morane...), and other things (Gaston Lagaffe and its yé-yé / hippie protagonist in an uncaring 70's Belgium, for example) ;
- several old or not-so-old movies illustrating various fantasy domains : Jason and the Argonauts, The Neverending Story, Jumanji, Sindbad, Ghibli's Castle in the Sky, etc. I spent a non-negligible number of Saturday afternoons binging and re-binging Jumanji and Neverending Story with my brother ;
- and then, around the ages of nine to twelve, that's the explosion : Harry Potter books, borrowing the whole Lord of the Rings from a friend's mom after being gifted Fellowship of the Ring by chance, owning my own Game Boy Color with Tintin and Harry Potter games on it, scouring the library where my dad worked (and still works) for all the SFFF I could find, discovering « chose your own adventure » books, and reading the weird sci-fi / sci-fantasy comics hidden in my dad's bookshelves (hello, Enki Bilal, hello, Mézières & Christin...). Add to this the GameCube with Zelda : The Wind Waker, a passion for hacking the stories of my video games and the mechanisms of my CYOA books, and my background was pretty much set.
So, everything was in place for me to discover and appreciate pen-and-paper RPGs. All the basic concepts were there : fantastical stories and worlds, role-playing in groups, or solo, inventing my own stuff, hacking stuff I found of interest, dice procedures to resolve play, and even levels and HP by way of video games first. (Those core D&D mechanical elements really had the time to permeate pop culture a lot already, even though it's even more ubiquitous 20-25 years later, of course.)
But I cannot seem to pinpoint the exact moment I discovered the existence of the classic format of playing RPGs. All I know is that, upon arriving in university and discovering the local gaming club, it seemed natural for me to join and play.
I actually did not play in group sessions very much at the time, and haven't much since. A railroady Talislanta one-shot at the club in 2012 and a short-lived D&D 4e campaign by a dear friend in 2013 convinced me of two things : first, railroading sucks. Second, D&D 4e was not for me and, to be honest, most complex or crunchy rules systems were not.
Retrospectively, I think that I bounced off 4e for several reasons. First is that we picked up the game to play, without knowing much about it, this specific edition, and how it was played. So I had no idea the game was supposed to have that tactical side of squares, powers and resources, synergies, etc. Second is my legendary cursed luck with dice : my cleric managed to miss hitting immobile enemies and nearly die against low-level animated wood puppets. (To be fair, the first bit is also a problem of rules adjudication.) And third, my (then undiagnosed) ADHD made it very difficult for me to grasp the different powers and elements of the character sheet, to reference and use them easily. I had a lot of trouble and it made the game difficult, for me and for my friends.
It's from then on that, still hooked on the potential of pen-and-paper RPGs, I tried to look for and devise simpler game systems. Things that carried flavor and promises of great adventures, but designed with simplicity and accessibility in mind. I'm not proud of my first tries, but that's what first tries are for. And I slowly opened up to the English-speaking RPG internet spheres, around 2013-2014.
This led me to take up the mantle of the GM and game initiator : once for a very fun one-shot Lasers & Feelings hack, once for a would-be campaign set in post-apocalyptic southern France, and once with the indie game House of Reeds that I translated and played one-on-one with my girlfriend-now-wife. I also got involved in freeform role-playing on a French language Skyrim forum.
Since these, a few years have passed. I discovered and binge-read many OSR blogs (too many to quote here, but I'll make a list one of these days). What got me into the whole OSR thing was the joy to discover that, like me, there existed people who just wanted to play : stuff that was fast to set up, quick to resolve and adjudicate, free from the "character build" mindset that was too heavy for me, and all of it DIY-friendly. It felt like a perfect fit.
I lurked on many forums, participated and commented on reddit (r/osr) sometimes. I wrote many drafts, many genres, many random tables, many ideas. I formed opinions on some games, some topics, and many aspects of what has come to be known as "the OSR", and also discovered the FKR movement, and its delightful radicality. I got interested in procedures, theoretical reflexions, and came back to solo role-playing, which was one of my earliest ways of playing. I tried blogging once or twice, but didn't commit. The itch stayed, though, as I regularly found myself wanting to say and develop things and share them with others.
So here we are now : I try to actually write, and actually post. I'll try to participate more in the scene, to my humble level. And, most of all, I'll try to play with what I write and discover, because this is why we're here, after all.
Am I officially an "OSR guy" ? I have no idea, since I didn't really ever played an OSR game, solo role-playing excepted. But it matters little : I know it broadly fits what I want, and I know I really appreciate what it has given to the whole hobby.
Here's to many blogs, exciting adventures, inventive ideas and hours of play !
Monday, January 9, 2023
Quickly tailoring NPCs : 1d20 distinctive features
#dungeon23 ideas
I appreciate the #dungeon23 project a lot. It sounds just like the "great days" of the OSR, albeit in a less collaborative fashion, perhaps. But it's awesome to witness such a rush of creativity, sharing, resources, blogging and reblogging, etc. That's the DIY stuff the OSR is made of. (Other resources and relays : on Mazirian's Garden, on HereticWerks, on Reddit...)
As for myself ? I'm awfully bad at doing these kinds of self-imposed, regular challenges. As much as I love writing, I haven't ever been able to participate in NaNoWriMo, for example, much less complete it. And my current life and health would be enough to deter me anyway.
But, of course, I still find myself bursting with ideas. So here's a random table of #dungeon23 projects and variations ! I know the year has started already, but hey, if there are other people like me out there, some will come late or will want to change the project once started. That's not the goal, but we do what we can...
1, #dungeon23 : the challenge as originally proposed. 1 level per month, 1 room per day.
2, # monster23 : a theme a month, one bestiary entry per day.
3, #treasure23 : same, but with sweet treasure.
4, #kid23 : make good use of the challenge by exploring, in any way you want, a setting that haunts you since your childhood or teenage years. Or do a #dream23 : if you have a dream journal, use bits and pieces from it to fuel your inspiration and flesh out your inner worlds.
5, #ocean23 : each month an island, its secrets, its surrounding islets, atolls, encounters, etc. Can double as #sky23 for floating islands, because of course sky islands are cool.
6, #space23 : each month a world or system in a space opera universe. Build a sector or subsector along the year for Classic Traveller or any space opera game !
7, #spelljammer23 : mixing the best of 5 and 6, it's worlds, islands and weird encounters for your favorite space fantasy setting / Spelljammer ersatz.
8, #pungeon23 : fill your dungeon / whatever with one pun or wordplay per day. Room number 5 is an NPC named Gael Ubo (or is it Ugo Elba, or Gabe Olu ?) dancing the mambo.
9, #hexcrawl23 : a generalisation of the oceancrawl, each day is a square or hex or point on a wilderness exploration map.
10, #wiki23 : each day, your inspiration must come from a different random Wikipedia page. Or from the featured article of the day, that works too !
11, #book23 : each day, you guessed it, your inspiration must come from a different random line or word in a book of your choice. Might be always the same book, might not be. (Heck, I'm half-tempted to try a #bible23 just to see what comes out of it.) Might also come from movie, series, magazines, podcasts or video games lines. (Those kinds of creative constraints might bother some people, but they're also great guides and supports for those that, like me, welcome an external source of focus and discipline. Just like in improv acting or acting in general, or writing or any other artistic pursuit. Just like random tables help the OSR referee imagine and discover what happens next !)
12, #home23 : take your inspiration from around your home, hometown, surrounding region that you know well. Or use it as a pretext / motivation to discover cool things about your region if you don't know it well !
13, #group23 : gather the spirit of the early OSR : find a group and collaborate together ! Each can do a piece, or you can share the days, or one writes and the other draws or proofreads, etc.
14, #saints23 : many religions have saints, some official, some popular, and many have attributes, portfolios or biographies that are ripe with direct gameable material or inspiration. Pick the religion that tickles your interest and go look at its saints ! Better yet, some calendars associate a different saint du jour to each day, so your content is already in place. There are other calendars out there with daily attributions, such as the old French revolutionary calendar with its rural and agricultural focus.
15, #magic23 : each day a new spell. Dividing the months in schools, themes or spell levels is optional.
16, #misc23 : be less constrained, follow your fancy. Each day, write just a small thing : a room, a hex or wilderness locale or encounter, an item, a magic item, a trap, a spell, a creature, a faction, an NPC, a bit of lore, a small finding, whatever.
17, #city23 : each month a district of your fantasy / sci-fi / cyberpunk / historical city or megalopolis. Or each month is a different city in the same world. Fill it with NPCs, rumors, shops, places to be and to see, scheming factions, hidden corners, looming threats.
18, #people23 : what people are and do. Each day is, to your preference, a fantasy species / ancestry, a faction, a class or subclass, a particular NPC... Here again there's room to theme per month as you wish !
19, #lore23 : flesh out your setting with a bit of lore a day, as consequential or trivial as you want. There are many worldbuilding questionnaires and generators out there to give you inspiration, thematics, etc. The more gameable or actionable, the better.
20, #no23 : don't participate, or not all of it, because, hey ! it's just for fun, don't stress about it. Don't be like me.
Thursday, December 1, 2022
A simple solo RPG system
I play solo quite a lot these days. To be fair, that's even the majority of my roleplaying career, as sad as it may sound to some.
Blame the scarcity of the French RPG scene outside of the big university cities, the life with a non-geek spouse, me not being a very social person, or, as of now, parenting three children.
So ! Reading about solo play, FKR (free kriegsspiel roleplaying, I'll add a link later), and reminiscing about my own CYOA book experiences, as well as the thousand of hours I've spent on single-player video games, I've put together a "good enough" system for solo play.
Of course, it's no Ironsworn — it runs on a basic oracle that accidentally plagiarizes Freeform Universal and on traits inspired by Risus, and it wants additional setting expansions to give actual meat to the bones. But here's the skeleton !
Oracle : for yes/no questions about the state of the world, like asking the GM. Not to be used with PC-driven uncertain actions.
Roll a d6...
1, no, and (the situation worsens)
2, flat no
3, no, but (unexpected advantage or leverage)
4, yes, but (unexpected problem or annoyance)
5, flat yes
6, yes, and (success with benefits)
It can also serve as a scale for absolute or relative values, e.g. "how is the weather today ?", ranging from 1 (awful) to 6 (great), or 1 (much worse) to 6 (much better).
Then you have your usual check, roll, throw, save, call it how you want : the roll that decides if a PC's dangerous action succeeds, or fails and provokes nasty consequences. I could do it with the oracle, but wanted a bit more granularity (as far as any of this stuff is granular !).
Roll 2d6, reach or beat a difficulty level. Those are : 3, 5, 7, 9, 11 (easy, fairly easy, medium, hard, very hard). If you have advantage, roll 3d6, keep the best two dice. If you have disadvantage, same but keep the two lower dice. Each of the ads and disads cancel each other, and you can't pile them up.
On to player characters ! They are succinct. Each PC has :
- 3 endurance points,
- 4 traits,
- that's all folks !
Endurance is lost whenever the PC is hit, takes damage of any kind, etc. It represents their will and ability to keep going during the adventure.
Endurance is lost 1 point at a time, unless something really bad happens, in which case all endurance is lost at the same time.
If all endurance is lost, the character is K.O. : they suffer a negative consequence (remove / add / change a trait, the situation worsens...), and all rolls are made with disadvantage (ignoring and superceding all other sources of advantage or disadvantage) until rest / downtime / recovery / etc. has been taken.
Traits give advantage, most of the time, but can also give disadvantage if the situation calls for it. They represent various aspects of your character. You can choose (or roll !) in this list :
1, appearance, looks, fantasy ancestries
2, careers, occupations, skills, groups of skills
3, past, past experiences, background
4, peculiar talents and powers (unusual knacks, magic, superpowers, curses, blessings, psionic abilities...)
5, contacts, reputations, faction memberships or ranks, social class or status, etc.
6, gear, equipment, possessions, companions, pets, vehicles, etc.
Note that, as your character will adventure, they will evolve : gain, change or lose traits along the ride. 4 traits is only a starting number, really.
As for NPCs, you can stat them up however you want : adjust endurance (1 for a minion, 2 for a sidekick, 3 for a PC equivalent, 4-5 for big villains, rarely more), traits (1 to 5-6 depending on the complexity you need), and that's it. NPC traits can, on top of the usual, be reactions, attitudes, combat tricks, loot, etc.
Then you're good to go ! Playing with this, two observations spring to mind. The first is that setting expansions really are the meat you need to play. With a few random tables (locations, NPCs, obstacles, loot, examples of traits...) and more procedures, it's much easier to get a game going, even if the game setting is already well-represented in your mind.
The second observation is that this chassis, being extremely flexible, can accommodate many types of games. I used the word "character", but it does not necessarily mean a single person : you can play as a party, an item, a vehicle, a place, and of course a faction or a governing body, all with the same setup (3 endurance points, 4 traits, 2d6 action rolls, 1d6 oracle rolls).
I'll be glad if this proves to be of use to someone, I know it works for me !
-
Just for fun : a quick random table to know which part of the wide OSR movement one may belong to. Heh, that might even be applicable to ran...
-
I have a big post brewing about dungeons . It will probably be in two or more parts, and needs illustrations. Here is a TL;DR preview so I c...
-
Also titled : Into Hyrule : Electric Zeldaland Because why not ? So this is a simple, some would say braindead, conversion of Into the O...