Several convergent signs tell me to publish something this year.
1. My spouse and I crafted handmade notebooks as Christmas gifts for the family this year. (Well, I just customized covers of preexisting notebooks, because my skills are far from "crafting and sewing the whole cover and book" yet.) We had tons of fun cutting, gluing, and designing our little artistic zine-like objects ! I want to do this for RPG fun !
2. Nova from Playful Void put out her
Zungeon Manifesto : demystifying dungeon creation with approachable procedures, a strong zine spirit, and the value of not hesitating to put something you've made out there, for the public to see.
3. W.F. Smith from Prismatic Wasteland put out a
Year of the Beta manifesto of sorts, too ! Publish something unfinished but playable : see if you polish it, let others pick it apart, get it playtested, or just get it out of your system, but in any case : publish something.
So. These elements, resonating between themselves, collide with my strong preexisting desire to publish something, and with my drafts growing bigger every week. And with the fact that, yes, I actually felt confident enough to
publish a translation on
my itch page ! Knowing that
I can do stuff is a powerful feeling.
The question is : publish stuff, yes, cool, very cool. But... which stuff ?
This is the post where I attempt to lay out my current projects.
First, a word about my deplorable workflows.
Nowadays, I try to limit myself to 5 active projects and 10 on the back burner. This is what I can manage without much problem, while permitting frequent rotations — which I need.
You have not seen my stuff yet because I never finish it, for a myriad of reasons I wrote an entire post's worth about, before deleting it and choosing to stay on topic.
But it is changing, hence this post.
The active projects
Standard OSR heartbreaker #12568214
An ever-changing ensemble of rules and systems designed to accommodate the cool OSR mechanical bits I come across, while staying lightweight and accessible. The current incarnation is a simple, generic base, with individual games / campaign settings / modules riffing on this base and adding settings, character options, rules, variants, etc. I am quite proud of the underlying concepts and the flexibility of it.
What I hope to do with it :
- lay out its theoretical foundations in more blog posts, like I started
this summer ;
- develop and publish a zungeon by testing my simple dungeon stocking method (mentioned in the post I linked to) ;
- clean it up, publish it on Itch, perhaps as an SRD, and develop my own game ideas derived from it ;
- actually using it to play, focusing more on gameable content than system tinkering for a while.
Cosmo Spleen
Ultra-light d6 engine geared primarily for 1 player, solo or with a GM. Short game. Genre : planetary romance / sword and planet (I'm accidentally discovering that the genre is called "planet opera" in French, and the name has its charm).
The pitch : picaresque space losers find themselves in perilous situations on strange worlds, and can only rely on their wit and luck to get out of them, with precarious resources and constant complications.
What I hope to do with it :
- publish it in its most basic, simple form instead of constantly adding unnecessary small bits to it ;
- finish the solo playtest I have started with an interesting character ;
- develop Magic Spleen, a fantasy version where Ars Magica style wizards constantly get into trouble, both in and out of their wizard tower / academy / coven / HQ ; it looks very fun, is d12-based and of course has new rules and random tables.
DUNADRA
My own version of an OSR+trad d20-but-it's-simple-I-promise fantasy game. Inspired by D&D 5e, and somewhat 2e too, this game aims to provide an exciting fantasy setting for heroic and epic adventures, with an anti-canon design, many adventure seeds, interesting character options that stay simple and accessible, and a modular philosophy. The problem, really, is that I have to attach a system to my collection of random tables and worldbuilding advice... But I prefer doing it this way, because I want my own D&D-like without the cruft (of both fluffy and crunchy varieties) of those systems.
What I hope to do with it :
- putting together a simple, but complete enough, system ;
- develop as many tables, tools, seeds... that I want, but publishing a beta with the basics ;
- see if people think that the name "Dunadra" is too on the nose or not !
These are the biggest things I'm working on right now.
The back burner
Various Lasers & Feelings hacks
What it says on the tin. Slowly hacking away at a Final Fantasy one and a Giscardpunk one (yes, that's a genre – basically French 60s-to-80s retrofuturism), but I have other ideas. It's quite fun and easy, but I still can't finish them ! I have trouble deciding some options for the FF one, and the Giscardpunk one got hit by a wave of feature creep. Yeah. I'm paralyzed by feature creep in a Lasers & Feelings hack.
What I hope to do with them :
- finish them without spending too much time on them ;
- publish them.
Oh, and the FF one is called LIMIT & BREAK. You have read it here first !
RP6 : Voyageur
A hack of Grant Howitt's one-page RP6 game, which I translated last month (see link near the beginning of the post). It's for a comical & cynical space opera setting, with no canon but lots of things, that I have been visiting from time to time for a few years now. I feel like RP6 would fit it perfectly !
What I hope to do with it :
- actually get around writing it ;
- publish a beta before developing all the stuff (there could be a lot) ;
- playing it with people, because I think it's got lots of potential.
SCAV system
One of my darlings. A simple system for playing in a setting I imagined around ten years ago now : France, 2100, after the apocalypse caused by climate change and subsequent societal crumbling. I just love this setting and the stories you can tell in it. The system is simple. Just gotta work on it. I have a lot of material and inspiration already, and it's one of the few homemade settings I actually GMed for friends.
What I hope to do with it :
- publish some form of beta when it's in a presentable state ;
- develop some adventures and various starting set-ups for it.
Zelda RPG (that's not the final name, please don't sue me Nintendo, I have no money)
A game I've been developing for a year or two now, coming back to it from time to time. The Legend of Zelda is one of my favorite video game series ever, and I really want to pay homage to it – none of the other existing TTRPG propositions I've seen in that space really appeal to me, for some reason or another. This project is dear to me, and my proposition is very faithful to what I love in the series.
What I hope to do with it :
- finish it with many cool tools for dungeon and puzzle creation, which is a quintessential point in Zelda ;
- use it to fuel the writing of another WIP of mine, a re-imagining of a Zelda fanfiction comics I did when I was 15 (it was atrocious and wonderful) ;
- hope it finds an audience somewhere.
Other things
There are other projects I keep in mind, or in notes. Some of which are almost complete (the basic skeleton anyway), some of which are short notes. I could list them all, but this post is long enough as it is. There's an Into the Odd-inspired game tentatively called Giscardpocalypse (adventurers wandering in the brutalist ruins of a former Giscardpunk world), a dantesque "cosmic war" game depicting demons and angels battling at the interstellar level, an ItO / Electric Bastionland hack with Jules Verne & other French vibes called Paradis Électrique, various ideas for generators and tables, and well... many others.
Looking at it, that's more work than I can do in 2025 ! I probably won't start publishing prolifically after so many years of not doing it, but I am confident that some of the stuff can see the light of day this year.
Also looking at it, a certain number of my projects heavily feature French culture, names or folklore. I am not sure why. Perhaps because there are not that many works in that space (even by French authors), or perhaps precisely because I feel the need to engage with my culture and its representations, in a time where it constantly reveals its many dark sides.
Anyway ! Publish stuff this year, do what you can, how you can, and see how it goes. I'll certainly try !